Class_name = "CBatchExplosion"
object_name = "HE_013mm_39g_2g_building"

//  12.7    ,   =2,   39,  12.7

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_object.epl"
visualradius=3

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=2.8	//    ,   
TNT_equ=0.002	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	0,500
ArmorFoug=0.5,-1,	0,190
ArmorFoug=0.7,-1,	0,103
ArmorFoug=0.9,-1,	0,90

//  
ShrapnelQuantity=15
FragmentMass=0.0030	//    -  
//  : , ,  (,   )
ArmorShr=0.0,535,	2,72, 1,156,	0,209
ArmorShr=0.3,531,	2,71, 1,156,	0,207
ArmorShr=1.4,513,	2,70, 1,145,	0,200
ArmorShr=2.0,509,	2,68, 1,130,	0,193
ArmorShr=2.8,492,	2,66, 1,115,	0,184